Levels and training
XP for each level, how training raises stats, and the level cap.
Levels
Levels go from 1 to 100. XP comes from wins, expeditions, scouting, foraging and training. Each level needs more XP than the last; from level 30 on, the road gets much longer.
| Level | XP to the next | XP from level 1 |
|---|---|---|
| 1 | 100 | 0 |
| 2 | 348 | 100 |
| 5 | 1,812 | 2,383 |
| 10 | 6,310 | 19,473 |
| 15 | 13,091 | 63,714 |
| 20 | 21,971 | 146,116 |
| 25 | 32,832 | 276,920 |
| 30 | 45,585 | 465,841 |
| 40 | 188,720 | 1,480,853 |
| 50 | 365,844 | 4,277,266 |
| 60 | 507,951 | 8,558,130 |
| 70 | 670,388 | 14,352,112 |
| 80 | 1,012,385 | 22,521,094 |
| 90 | 1,449,069 | 34,527,702 |
| 99 | 1,931,391 | 49,433,060 |
Training
Spend Energy on one stat at a time. Each point of Energy raises it a little, less as the stat grows, times your species’ number for that stat (see Species). Training also gives 1 XP per Energy.
| Stat now | Gain per Energy |
|---|---|
| 10 | 0.99 |
| 100 | 0.91 |
| 500 | 0.71 |
| 1,000 | 0.58 |
| 5,000 | 0.30 |
| 20,000 | 0.16 |
| 50,000 | 0.10 |
Bonuses: your Temperament (+3% on one stat), your Hive’s Training Hall and the Nervous System line of Evolution.