Fighting
Turns, hits, damage, crits, Brace, the round limit, losing (Molt) and fighting other players.
How a fight goes
Fights are played round by round. In each round both bugs act once; the faster one (higher SPD) goes first. On your turn you pick:
- Strike: a normal attack.
- Ability: your species’ move, from level 5 (see Species).
- Brace: take 50% less damage until your next turn, and your next attack hits 50% harder.
A fight ends when one bug falls. If nobody has fallen after 25 rounds, it is a stalemate: no winner, no XP, and HP stays where the fight left it.
Hitting
Hit chance is 70% between equally fast bugs and moves with the SPD gap, up to 95%.
| Your SPD against theirs | Hit chance |
|---|---|
| 3× slower | 50% |
| 2× slower | 57% |
| Equal | 70% |
| 2× faster | 83% |
| 3× faster | 90% |
Crit chance is 5% plus up to 15% more with INT (your share of both bugs’ INT). A crit deals 1.75× damage.
Damage
Damage = a base for your level × a multiplier from your STR against their DEF. The base also grows with the Graft tier your level allows, as much as Common HP Grafts of that tier grow HP.
| Level | Base damage | Level HP (before Grafts) |
|---|---|---|
| 1 | 29 | 200 |
| 10 | 107 | 650 |
| 20 | 201 | 1,150 |
| 35 | 350 | 1,900 |
| 50 | 516 | 2,650 |
| 70 | 748 | 3,650 |
| 90 | 1,011 | 4,650 |
| 100 | 1,120 | 5,150 |
| Your STR against their DEF | Damage × |
|---|---|
| ¼ | 0.31 |
| ½ | 0.65 |
| Equal | 1.00 |
| 2× | 1.35 |
| 4× | 1.69 |
| 10× | 2.15 |
10× more STR than their DEF does about 2× the damage, not 10×: every stat counts, but none runs away.
HP
Max HP = 150 + 50 × level, plus your HP Grafts (thorax and abdomen; see Grafts).
HP carries over between fights and refills 5% of max every 5 minutes. Healing items restore it at once (see Items).
Losing: Recovering (Molt)
- Losing to a player puts your bug into a Molt (time out to recover): 30 minutes at level 1, rising to 1 hour 30 minutes at level 100.
- Losing to an NPC molts for 50% of that. Below level 5, an NPC loss never molts.
- Each Healing Nectar cuts 30 minutes off a Molt.
Fight XP
A win pays the base XP for the loser’s level × how strong they were next to you: from 0.25× for a much weaker foe to 3× for a much stronger one.
| Opponent level | Base XP for a win |
|---|---|
| 1 | 197 |
| 10 | 764 |
| 20 | 1,472 |
| 35 | 2,623 |
| 50 | 3,846 |
| 70 | 5,558 |
| 90 | 7,342 |
| 100 | 8,257 |
Fighting players
- New players are safe until level 10 or for 3 days, whichever comes first.
- An attack costs 25 Energy. Targets are within 30% of your level (at least 3 levels either way) and on your moon.
- The defender is played by the game, by their stance (below).
- Full XP for the first 3 attacks on the same player in 24 hours; after that each attack halves it.
| Choice | What happens | Respect |
|---|---|---|
| Leave | Walk away. | 1× |
| Rob | Take 5% of their carried Amber (at most 100 × your level). | 0.5× |
| Molt | Send them into a Molt. | 1.5× |
Respect (your Hive’s score) is 2 × the same strength factor as XP × the choice, in whole numbers and at least 1. Beating a bug under 50% of your power earns none.
| Stance | Uses its ability | Braces | Braces when your ability is ready |
|---|---|---|---|
| Aggressive | 100% | 0% | 0% |
| Balanced | 100% | 0% | 50% |
| Defensive | 100% | 10% | 70% |