Bugs of Jupiter WikiPlay

Fighting

Turns, hits, damage, crits, Brace, the round limit, losing (Molt) and fighting other players.

How a fight goes

Fights are played round by round. In each round both bugs act once; the faster one (higher SPD) goes first. On your turn you pick:

  • Strike: a normal attack.
  • Ability: your species’ move, from level 5 (see Species).
  • Brace: take 50% less damage until your next turn, and your next attack hits 50% harder.

A fight ends when one bug falls. If nobody has fallen after 25 rounds, it is a stalemate: no winner, no XP, and HP stays where the fight left it.

Hitting

Hit chance is 70% between equally fast bugs and moves with the SPD gap, up to 95%.

Your SPD against theirsHit chance
3× slower50%
2× slower57%
Equal70%
2× faster83%
3× faster90%

Crit chance is 5% plus up to 15% more with INT (your share of both bugs’ INT). A crit deals 1.75× damage.

Damage

Damage = a base for your level × a multiplier from your STR against their DEF. The base also grows with the Graft tier your level allows, as much as Common HP Grafts of that tier grow HP.

LevelBase damageLevel HP (before Grafts)
129200
10107650
202011,150
353501,900
505162,650
707483,650
901,0114,650
1001,1205,150
Your STR against their DEFDamage ×
¼0.31
½0.65
Equal1.00
2×1.35
4×1.69
10×2.15

10× more STR than their DEF does about 2× the damage, not 10×: every stat counts, but none runs away.

HP

Max HP = 150 + 50 × level, plus your HP Grafts (thorax and abdomen; see Grafts).

HP carries over between fights and refills 5% of max every 5 minutes. Healing items restore it at once (see Items).

Losing: Recovering (Molt)

  • Losing to a player puts your bug into a Molt (time out to recover): 30 minutes at level 1, rising to 1 hour 30 minutes at level 100.
  • Losing to an NPC molts for 50% of that. Below level 5, an NPC loss never molts.
  • Each Healing Nectar cuts 30 minutes off a Molt.

Fight XP

A win pays the base XP for the loser’s level × how strong they were next to you: from 0.25× for a much weaker foe to 3× for a much stronger one.

Opponent levelBase XP for a win
1197
10764
201,472
352,623
503,846
705,558
907,342
1008,257

Fighting players

  • New players are safe until level 10 or for 3 days, whichever comes first.
  • An attack costs 25 Energy. Targets are within 30% of your level (at least 3 levels either way) and on your moon.
  • The defender is played by the game, by their stance (below).
  • Full XP for the first 3 attacks on the same player in 24 hours; after that each attack halves it.
After a win you choose
ChoiceWhat happensRespect
LeaveWalk away.1×
RobTake 5% of their carried Amber (at most 100 × your level).0.5×
MoltSend them into a Molt.1.5×

Respect (your Hive’s score) is 2 × the same strength factor as XP × the choice, in whole numbers and at least 1. Beating a bug under 50% of your power earns none.

Stances (how your bug defends when attacked)
StanceUses its abilityBracesBraces when your ability is ready
Aggressive100%0%0%
Balanced100%0%50%
Defensive100%10%70%