Grafts
Body parts: slots, tiers, rarity and drop odds, fusion and selling.
Slots
A bug wears up to eight Grafts, one per slot. Each slot boosts its stats by the Graft’s tier and rarity.
| Slot | Boosts |
|---|---|
| Weapon | STR |
| Legs | SPD (half), STR (half) |
| Head | DEF |
| Back | DEF (half), SPD (half) |
| Eyes | SPD (half), INT (half) |
| Antennae | INT |
| Thorax | HP |
| Abdomen | HP |
Tiers
Higher tiers give more, and need a higher level to wear.
| Tier | Material | Bonus per slot (Common) | Level to wear | Fusion cost |
|---|---|---|---|---|
| T1 | Soft Chitin | +2% | 1 | — |
| T2 | Hardened Chitin | +4% | 10 | 150 Amber |
| T3 | Mineral Shell | +7% | 20 | 600 Amber |
| T4 | Bone Lattice | +10% | 35 | 2,000 Amber |
| T5 | Crystal Carapace | +14% | 50 | 6,000 Amber |
| T6 | Obsidian Scale | +18% | 70 | 18,000 Amber |
| T7 | Stormheart | +23% | 90 | 50,000 Amber |
Rarity
Rarity multiplies a Graft’s tier bonus. A Legendary is worth about one tier more, but never beats a Common two tiers higher.
| Rarity | Bonus × | Over a Common of the same tier |
|---|---|---|
| Common | 1× | — |
| Rare | 1.15× | +15% |
| Epic | 1.35× | +35% |
| Legendary | 1.6× | +60% |
| Rarity | Weapon | Legs | Thorax |
|---|---|---|---|
| Common | +7% STR | +3.5% SPD, +3.5% STR | +81 HP |
| Rare | +8.1% STR | +4% SPD, +4% STR | +93 HP |
| Epic | +9.5% STR | +4.7% SPD, +4.7% STR | +109 HP |
| Legendary | +11.2% STR | +5.6% SPD, +5.6% STR | +129 HP |
| Where | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| Fights, expedition finds and crates | 80% | 15% | 4% (1 in 25) | 1% (1 in 100) |
| Fusion | 70% | 20% | 8% (1 in 13) | 2% (1 in 50) |
| Expedition treasures, a brood queen’s larder, a wild swarm’s camp | never | 70% | 25% | 5% (1 in 20) |
| Digging a fossil cradle | 40% | 40% | 17% | 3% (1 in 33) |
HP Grafts
Thorax and abdomen Grafts add HP: their bonus is a share of your level HP (150 + 50 × level), so they grow as you level.
| Tier | Level | Common | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| T1 | 1 | +4 | +5 | +5 | +6 |
| T2 | 10 | +26 | +30 | +35 | +42 |
| T3 | 20 | +81 | +93 | +109 | +129 |
| T4 | 35 | +190 | +218 | +257 | +304 |
| T5 | 50 | +371 | +427 | +501 | +594 |
| T6 | 70 | +657 | +756 | +887 | +1,051 |
| T7 | 90 | +1,070 | +1,230 | +1,444 | +1,711 |
Fusion
In the Graft Chamber, 3 Grafts of the same slot and tier plus Amber make one Graft of the next tier. Its rarity is rolled fresh (odds above), whatever the parts were. You need the level to wear the new tier.
Selling Grafts
The Shop always buys spare Grafts. Players usually pay more on the Item Market (see Market and Shop).
| Tier | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| T1 | 60 | 96 | 150 | 240 |
| T2 | 270 | 432 | 675 | 1,080 |
| T3 | 1,170 | 1,872 | 2,925 | 4,680 |
| T4 | 2,000 | 3,200 | 5,000 | 8,000 |
| T5 | 3,500 | 5,600 | 8,750 | 14,000 |
| T6 | 6,000 | 9,600 | 15,000 | 24,000 |
| T7 | 10,000 | 16,000 | 25,000 | 40,000 |